For Jesse Schell’s Game Design class, we were prompted to think about what is good and bad about the traditional game of HopScotch, and to then create a new version of the game to make it more “fun.”
HopShooter relocates the HopScotch to a more longform course, where you need to throw a “shooter” onto a square and then hop to it (with each square representing a different type of foot movement). You need to reach the square your “shooter” landed on to be successful, and thus throw from the new square on subsequent turns.
The twist is that if you pass your opponent on your turn, you bump them back to checkpoints scattered around the course. The aim of HopShooter was to add more longform strategy to the traditional HopScotch mechanic.
My full-scale documentation for the game can be found here (turn to page 25 for the final ruleset):